Category: Pirates & Traders
About “Pirates and Traders”.
A cunning plan…
I am very wary of making promises wrt game development. Although I try to maintain a steady tempo in this work, it remains an activity that I primarily do in my – all too scarce – free-time. The past few months have been harsh on my free-time. Part of this…
Moving Pains
It’s been a while since my last post, so I guess I’d better explain. I (we) moved to a new home this December, and as those of you who have done so in recent times will no doubt recollect, that is a huge drain on one’s free time. All of…
Plans and Progress
By far the most frequent question I get is “when will Pirates and Traders 2 be done”. The answer to that is the annoying – but unfortunately accurate – “when it is done”. Software development is my passion, but developing games is only the part of that which I do…
Character Generation in Pirates and Traders 2
Authorial direction, replayability, and player narrative
Some years ago, while I was still working actively on the Imperium project, I wrote a bit on the subject of Narrative in strategy games, where I speculated on whether less structure in a game story actually gave richer narrative. As Will Wright pointed out in his 2007 SXSW talk:…