Category: Pirates and Traders 2
About “Pirates and Traders 2”.
Testing, testing…
Those of you following on Discord have probably noticed that I’m doing a lot of “upgrading” of the infrastructure surrounding MicaBytes. Setting up the Discord server is one, of course, but I’m also working on the wikis and moving my issue/bug lists. My hope is, of course, to make communication…
Land Combat Redux (PART 2)
So, if it wasn’t obvious from the previous post, I think one of the key elements in making a replayable tactical combat system is to have a variety of enemies with very distinct styles. That, unfortunately, tends to be a problem when you are trying to model historical combat. It…
Land Combat Redux (Part 1)
I’ve had game development as a hobby for way too many years. In all those years, there is one design issue that I’ve worked on in one form or another pretty much constantly: how to incorporate tactical combat into strategic gameplay. I’ve never been satisfied with any of the solutions…
End of May
It’s been a while since the last post on game progress, and the reason is probably what you’d expect: not all that much to report yet. I have been – and am – short on time at the moment, which means that even minor issues tend to result in long…
And not so rapid iterations
So, after the rapid iterations of the last major set of changes, it’s been quickly back to the grindstone, with the usual problems I’ve been struggling with for the past year or so. Easter was great though – I got some time to step away from work, do classical Norwegian…